Death Valley Solo Challenges

After a long stretch of work, it’s a bit of an extended lunch at the moment as enjoying a holiday in Türkiye’s so expect some sun-kissed reviews. The apartment we’re in seems to be playing a long with the limited space for games – this is the table!

There’s always the quandary of which games to pack that can balance the need for solo gaming and that can be played with various family members.

One game that always gets packed for that reason is Button Shy’s Death Valley, an 18-card push-your-luck tableau game. In itself it’s not a true solo game as you play head to head though for solo you can play against a bot. However a recent expansion to it are a set of solo challenges designed by Michelle Skevington‑Carter. Each of these 18 challenges creates an added win condition for the game. 

How it plays

With Death Valley you begin by taking the 18 cards and shuffling them into a draw pile, turning over the top one so it is visible. The context of the game is that you’re on a journey through death valley and the cards represent that journey. Each card contains a number of stars (used for final scoring), an ability that will augment scoring in some way, and one of four types of hazard. You need to pay attention to hazards as if you end up with three of the same type In front of you, you bust which has serious consequences for your journey. 

On your turn you have the option to do one of three  things. 1. Take either the visible card or the top card of the draw deck and add it  to your journey.2. Force the bot to take the visible card into their journey.  3. Rest and move a card from your journey to your scrapbook, a second row which stops you losing cards if you bust, and that can benefit scoring. 

On its turn the bot can perform all the actions except rest. Game plays until there is only card left in the draw pile.  You then score, the one with the most points wins. 

Death Valley: Solo Challenges is a separate wallet of 18 cards consisting of unique challenge cards, each one altering the way you approach a game. While each doesn’t alter game play – it’s still a push-your-luck, tableau-building game, it does give solo players a set of fresh conditions for winning. For example in challenge 1 you need to beat the bot on points but also have all the different hazards in your scrapbook. 

What these challenges bring is variety. Every play shifts slightly depending on the restrictions or modifiers you’re working under. It keeps the game lively and adds an extra tension into your luck pushing.

Good for lunch?

Absolutely. It’s light, quick, and pocket-sized, so you can play it on a holiday table and still have space for some mezes. Death Valley is one of my favourite wallet games as you can pretty much teach it to anyone. Despite looking small it hits the sweet spot of tension and simplicity though if truth be told while the solo bot works it doesn’t always present an exciting challenge. This is where the solo challenges really changes things. Sure, the bot is still acting in the same way but the challenges ensure variability with their alternate goals and restrictions. That said, it isn’t endless, with only 18 cards, you’ll eventually go through them all, and as such freshness and replayability might fade over time, and of course you need to be au fait with the base game before you jump in.

Once Card Maze

I am a bit of a sucker for a wallet game, they do after all make for a likely lunch time game given their portability, and their tendency to be no more than 12 – 18 cards. It was with some excitement then that  in my video watching in preparation for this year’s UKGE, I came across  One Card Maze, a game, well more like a set of puzzles, by Andre Dobson and Simon Filice.  Seeking it out at the expo I got hold of some sets. 

How it plays

This is a game that is exactly what is says on the wallet, a one card maze.  One wallet contains around 19 different mazes for you to get through.  There is no set up needed, just take the maze you want to do from the wallet and off you go. Your goal is to get from the start one side of the card to the exit on the other.

To achieve this you need to go through open doors, flip cards and swivel them to create more passable doorways. By working these into the right combination you can eventually escape the maze. Some are trickier than others though even on the easy one I have got nowhere near the 3.5 secs that appeared to be the leading time at UKGE for completing the promo maze!

Each card you play follows the same concept apart from the boss set which has an increased level of challenge, and I think is my favourite. Instead of trying to escape, you’re trying to beat the boss. This involves finding your way into the boss segment of the card but crucially doing so in the direction of the sword. If you do then you get a hit, if not then the boss hits you. You have to repeat this process for each of the swords. At the end if you have hit the boss more times than it has it you, you win.

Good for lunch?

Actually good for any time you need a brain break or have a few minutes spare. Obviously it fulfils my criteria of portable, easy to set up and play for a lunchtime game but since it is one card, why would you limit yourself to lunch? In fact you don’t even need a set as you can play some here – https://www.onecardmaze.com/mazes though that does defeat my goal of not looking at a computer screen during lunch. Since acquiring the sets I have found myself carrying a wallet with me everywhere. Instead of doomscrolling on my phone while on a bus, I do a maze. I even do them while waiting for the kettle to boil at home. Thankfully with more sets to acquire and a new season on the way there are plenty more twists and turns coming to keep me occupied.